Original Retro Noir Supernatural Roleplay, 21+



Supernatural Illnesses

Last edited: 14-11-2525, 04:55 PM

Vampyre Sickness

An unfortunate circumstance that occurs when a mortal drinks Vampyre blood outside of the proper ritual to sire can lead to Vampyre Sickness. It is long known of in the Supernatural world, but mortals are only coming to terms with it as a sign that a mortal may be either victim or sympathizer, often leading to torturous interrogation to discover which. Consuming Vampyre blood has many benefits, staving off chronic illness, curing minor illness like flues and colds, to healing major wounds. Vampyre blood can temporarily gift a mortal the ability to rapidly heal by consumption, or in smaller quantities used topically over smaller wounds. While topical use can lead to Vampyre sickness, it is generally consuming that leads to the sickness given its higher quantity. Without the steps applied of siring, the side effects include light (particularly the sun) sensitivity, a temporary high of which senses are increased, drawn towards fresh mortal blood, and in the crash of the high (after 8-12 hours) a continued sensitivity to light, nausea, vomiting up any consumed blood, feeling numb/disconnected, intense headaches, body aches and chills. Don’t worry, you may feel like you’re dying but you will live. No, you will not turn into a Vampyre, though most mortals believe they are. Continued consumption can lead to an addiction to Vampyre blood and long-term side effects. Continued highs and crashes could lead to heart failure without the undead curse.

The Black Flu

A particular supernatural sickness that affects Witches and Daemons, hits hard like a regular flu with similar symptoms, including a fever. Additional side effects include a temporary loss of magic. While the flu will pass on its own and magic will return in its time, some experience a prolonged time of weeks to months without magic even after feeling better. Typically, when this flu strikes, those afflicted will seek a supernatural healer for treatment. Herbalists have adapted a brew to overcome the sickness with treatments to return magic. It does not matter how talented one is, the flu will take even a Master down. Flus always bring risk of death, and now with war, vulnerability without magic.

Blood Lust

This ailment only affects Vampyres, typically when they have gone a prolonged time without feeding. Once the blood lust sets in, it is very difficult to come back. Few ever do, and should one remain in blood lust beyond that window, they begin to become the Moroi. Beast rather than Vampyre. The only cure for the Moroi is a quick and merciful death. Vampyres know this plight well, and others grown to the supernatural world may be aware of it if they are well-versed in the Vampyre despite their secrets. Most will give a blood-lusted Vampyre a swift and merciful death when they fall to the blood lust as the odds are against them, and no Vampyre wishes this fate for themselves.

Magic Sickness

While curses can bring about all manor of ailments, magic sickness comes of prolonged magic cast upon a mortal for years to decades of time. Their body will begin to wither, coughing up blood, pulling out teeth, skin opening up, with body aches. It is not a quick process, but a slow and painful death that can drag out for another decade before it will finally take the mortal. Typically, there is no cure but for the magic to be stopped. Mortal medicine is needed, stemming from herbs and ingredients not touched by magic to nurse them back to some semblance of health. But while the body can be healed, the mind is another matter, as this sickness tends to come from forms of memory and mind control or influence. The mind often left broken or fragmented that the individual may not be coherent after.

The Long Sleep

If a Witch or Daemon uses too much magic in one go, or casts magic of high level and holds it for a prolonged period of time they may collapse after into “the long sleep”. Despite all concerns of food or water, the individual will be fine, sleeping deeply for days up to two weeks. No manner of attempts to wake them will work. They wake when they wake. But it is possible to reach them in the spiritual or dream plane. While most cases will raise before a week is passes, there are cases where they do not rise at all. So, there is ritual after a week that someone goes to help guide the soul back to the body and waking world. Most Witches cannot do this. Dream walkers may help but not every Witch is one. It is a time of when Daemons may be sought for their ability to walk the spiritual plane. Though rarely done for free, the ailment gives Witches in particular pause – not to over exert themselves if it can be helped.